


You’ll likely want to dock this in your interface somewhere (normally people put it to the right of the Viewport window, but it’s your interface, put it wherever you want).Īt the very top in the title bar. Not only does it give you a lightning-quick live view (hence the name) of what your scene is going to look like, but it’s also where nearly everything Octane-related is housed in C4D. You get this by going to the Octane menu at the top of the C4D interface and choosing Live Viewer. This is the heart of Octane Render, and how you’ll be interacting with Octane in C4D most of the time. It’s designed to work hand in hand with the manual and help with discovery (wait, it can do that?!) and grouping categories of things together so you never have to say “where was that again?”. It’s meant to be an easy, searchable reference that shows where everything is and what it all does, all in one place. However, we are getting some strange things happening.This guide is closely related to the Getting Started With Octane Render for C4D walkthrough. Now when we render, command R, we see that we certainly have a better contact shadow and the sign looks a lot better too. So, we can use a render effect called ambient occlusion and we can just add it to our render settings here.

We need to ground that a bit more against that wall. We could certainly improve them down here underneath the bumper cars and where The Landon Hotel sign is it kind of looks like it's floating. If we press command R, we don't really have any contact shadows. Now, I've gone ahead and organized the project so that we have our sign and cars in one nul and all the modeled geo in another and we just kind grouped everything so it's a bit more logical and a bit more easy to read. In the previous movie we improved the look of our scene by adding lighting and environmental effects and so, what we can do is improve this even further.
